CFD Review  
Serving the CFD Community with News, Articles, and Discussion
 
CFD Review

User Preferences
Site Sponsorship
Headline Feeds
Mobile Edition
Privacy Policy
Terms of Service
twitter

Submit a CFD Story

Site Sponsors
Siemens PLM Software
Pointwise: Reliable CFD meshing
Software Cradle

Tell a Friend
Help this site to grow by sending a friend an invitation to visit this site.

CFD News by Email
Did you know that you can get today's CFD Review headlines mailed to your inbox? Just log in and select Email Headlines Each Night on your User Preferences page.

 
Video Game Uses Real-Time Fluid Dynamics
Posted Thu October 19, 2006 @09:17PM
Print version Email story Tweet story
Application A classic video game has been refreshed using CFD to create Plasma Pong.

In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.

A Gamasutra interview with game author Stephen Taylor reveals that Taylor was inspired by a research paper on real-time fluid dynamics.


Sponsor CFD Review

Jos Stam's research paper, titled "Real-time Fluid Dynamics for Games" [pdf], was really a breakthrough because it introduced a new way to have a stable fluid simulation that the user could interact with. I also stumbled on a number of other helpful papers written by some of the top researchers in computational fluid dynamics. Mark Harris wrote an outstanding paper for NVIDIA’s GPU Gems on how to calculate fluid dynamics by using pixel shaders on the GPU. Some other useful papers were written by Ron Fedkiw.

One of my favorite features in the game is a separate play mode called the Sandbox. This is the place where you can simply play with every aspect of the fluid simulation. The Sandbox has a graphical toolbar that lets you manipulate the dynamics and rendering of the fluid. You can slosh around the fluid, add dyes, walls, particles, swirls, explosions, jets, even turn the entire simulation into a big bowl of Jello.

Plasma Pong
Plasma Pong allows you to inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area.

 

[ Post Comment ]

CADFEM Users' Meeting 2006 | Ford Wins CEI's ExtremeSim Award  >

 

 
CFD Review Login
User name:

Password:

Create an Account

Related Links
  • "Real-time Fluid Dynamics for Games" [pdf]
  • Gamasutra interview
  • Jos Stam
  • Plasma Pong
  • More on Application
  • Also by nwyman
  • This discussion has been archived. No new comments can be posted.

    You will wish you hadn't. All content except comments
    ©2017, Viable Computing.

    [ home | submit story | search | polls | faq | preferences | privacy | terms of service | rss  ]