CFD Review  
Serving the CFD Community with News, Articles, and Discussion
 
CFD Review

User Preferences
Site Sponsorship
Headline Feeds
Mobile Edition
Privacy Policy
Terms of Service
twitter

Submit a CFD Story

Site Sponsors
CD-adapco
Pointwise: Reliable CFD meshing
ANSYS

Tell a Friend
Help this site to grow by sending a friend an invitation to visit this site.

CFD News by Email
Did you know that you can get today's CFD Review headlines mailed to your inbox? Just log in and select Email Headlines Each Night on your User Preferences page.

 
Random CFD Image

 
Image Caption
Plasma Pong allows you to inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area.
  
From:
Application: Video Game Uses Real-Time Fluid Dynamics
Posted Thu October 19, 2006 @09:17PM
Print version Email story Tweet story
Application A classic video game has been refreshed using CFD to create Plasma Pong.

In the game you can inject plasma fluid into the environment, create a vacuum from your paddle, and blast shockwaves into the playing area. All these abilities have fluid-based kinetic effects on the ball, making Plasma Pong a fast-paced and exciting game.

A Gamasutra interview with game author Stephen Taylor reveals that Taylor was inspired by a research paper on real-time fluid dynamics.

( Read Full Article )


View: [All images]   [Another random image]

Why you say you no bunny rabbit when you have little powder-puff tail? -- The Tasmanian Devil All content except comments
©2014, Viable Computing.

[ home | submit story | search | polls | faq | preferences | privacy | terms of service | rss  ]